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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Projectile shot by wasteland scanner
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADEPATHFOLLOWER_H
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#define GRENADEPATHFOLLOWER_H
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#include "basegrenade_shared.h"
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class RocketTrail;
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class CGrenadePathfollower : public CBaseGrenade
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{
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public:
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DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade );
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static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner );
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CHandle<RocketTrail> m_hRocketTrail;
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CBaseEntity* m_pPathTarget; // path corner we are heading towards
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float m_flFlySpeed;
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string_t m_sFlySound;
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float m_flNextFlySoundTime;
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Class_T Classify( void);
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void Spawn( void );
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void AimThink( void );
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void GrenadeTouch( CBaseEntity *pOther );
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void Event_Killed( const CTakeDamageInfo &info );
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void Launch( float flLaunchSpeed, string_t sPathCornerName);
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void PlayFlySound(void);
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void EXPORT Detonate(void);
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CGrenadePathfollower(void);
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~CGrenadePathfollower(void);
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virtual void Precache();
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DECLARE_DATADESC();
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};
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#endif //GRENADEPATHFOLLOWER_H
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