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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADE_FRAG_H
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#define GRENADE_FRAG_H
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#pragma once
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class CBaseGrenade;
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struct edict_t;
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CBaseGrenade *Fraggrenade_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer, bool combineSpawned );
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bool Fraggrenade_WasPunted( const CBaseEntity *pEntity );
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bool Fraggrenade_WasCreatedByCombine( const CBaseEntity *pEntity );
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#endif // GRENADE_FRAG_H
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