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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Things thrown from the hand
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADEBRICKBAT_H
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#define GRENADEBRICKBAT_H
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#include "basegrenade_shared.h"
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enum BrickbatAmmo_t;
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class CGrenade_Brickbat : public CBaseGrenade
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{
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public:
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DECLARE_CLASS( CGrenade_Brickbat, CBaseGrenade );
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virtual void Spawn( void );
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virtual void SpawnBrickbatWeapon( void );
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virtual void Detonate( void ) { return;};
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virtual bool CreateVPhysics();
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void BrickbatTouch( CBaseEntity *pOther );
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void BrickbatThink( void );
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BrickbatAmmo_t m_nType;
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bool m_bExplodes;
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bool m_bBounceToFlat; // Bouncing to flatten
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public:
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DECLARE_DATADESC();
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};
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#endif //GRENADEBRICKBAT_H
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