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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Projectile shot from the AR2
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADEAR2_H
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#define GRENADEAR2_H
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#include "basegrenade_shared.h"
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#define MAX_AR2_NO_COLLIDE_TIME 0.2
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class SmokeTrail;
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class CWeaponAR2;
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class CGrenadeAR2 : public CBaseGrenade
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{
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public:
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DECLARE_CLASS( CGrenadeAR2, CBaseGrenade );
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CHandle< SmokeTrail > m_hSmokeTrail;
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float m_fSpawnTime;
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float m_fDangerRadius;
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void Spawn( void );
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void Precache( void );
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void GrenadeAR2Touch( CBaseEntity *pOther );
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void GrenadeAR2Think( void );
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void Event_Killed( const CTakeDamageInfo &info );
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public:
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void EXPORT Detonate(void);
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CGrenadeAR2(void);
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DECLARE_DATADESC();
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};
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#endif //GRENADEAR2_H
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