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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENV_SPEAKER_H
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#define ENV_SPEAKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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// ===================================================================================
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//
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// Speaker class. Used for announcements per level, for door lock/unlock spoken voice.
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//
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class CSpeaker : public CPointEntity
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{
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public:
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DECLARE_CLASS( CSpeaker, CPointEntity );
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void Spawn( void );
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void Precache( void );
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DECLARE_DATADESC();
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virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
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virtual IResponseSystem *GetResponseSystem() { return m_pInstancedResponseSystem; }
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virtual int Save( ISave &save );
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virtual int Restore( IRestore &restore );
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protected:
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void SpeakerThink( void );
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void InputToggle( inputdata_t &inputdata );
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float m_delayMin;
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float m_delayMax;
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string_t m_iszRuleScriptFile;
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string_t m_iszConcept;
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IResponseSystem *m_pInstancedResponseSystem;
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public:
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void InputTurnOff( inputdata_t &inputdata );
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void InputTurnOn( inputdata_t &inputdata );
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};
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#endif // ENV_SPEAKER_H
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