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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENERGYWAVE_H
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#define ENERGYWAVE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basecombatweapon.h"
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#include "energy_wave.h"
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//-----------------------------------------------------------------------------
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// Purpose: Shield
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//-----------------------------------------------------------------------------
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class CEnergyWave : public CBaseEntity
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{
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DECLARE_DATADESC();
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public:
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DECLARE_CLASS( CEnergyWave, CBaseEntity );
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DECLARE_SERVERCLASS();
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public:
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void Spawn( void );
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void Precache( void );
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public:
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static CEnergyWave* Create( CBaseEntity *pentOwner );
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};
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#endif //ENERGYWAVE_H
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