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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef AR2_EXPLOSION_H
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#define AR2_EXPLOSION_H
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#include "baseparticleentity.h"
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class AR2Explosion : public CBaseParticleEntity
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{
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DECLARE_DATADESC();
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public:
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DECLARE_CLASS( AR2Explosion, CBaseParticleEntity );
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DECLARE_SERVERCLASS();
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static AR2Explosion* CreateAR2Explosion(const Vector &pos);
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inline void SetMaterialName(const char *szMaterialName);
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private:
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CNetworkString( m_szMaterialName, 255 );
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};
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void AR2Explosion::SetMaterialName(const char *szMaterialName)
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{
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if (szMaterialName)
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{
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Q_strncpy(m_szMaterialName.GetForModify(), szMaterialName, sizeof(m_szMaterialName));
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}
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}
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#endif
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