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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "antlion_dust.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_SERVERCLASS_ST( CTEAntlionDust, DT_TEAntlionDust )
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SendPropVector( SENDINFO( m_vecOrigin ) ),
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SendPropVector( SENDINFO( m_vecAngles ) ),
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SendPropBool( SENDINFO( m_bBlockedSpawner ) ),
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END_SEND_TABLE()
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CTEAntlionDust::CTEAntlionDust( const char *name ) : BaseClass( name )
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{
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}
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CTEAntlionDust::~CTEAntlionDust( void )
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{
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}
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static CTEAntlionDust g_TEAntlionDust( "AntlionDust" );
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//-----------------------------------------------------------------------------
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// Purpose: Creates antlion dust effect
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// Input : &origin - position
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// &angles - angles
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//-----------------------------------------------------------------------------
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void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner )
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{
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g_TEAntlionDust.m_vecOrigin = origin;
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g_TEAntlionDust.m_vecAngles = angles;
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g_TEAntlionDust.m_bBlockedSpawner = bBlockedSpawner;
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//Send it
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CPVSFilter filter( origin );
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g_TEAntlionDust.Create( filter, 0.0f );
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}
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