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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Projectile shot by bullsquid
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADESPIT_H
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#define GRENADESPIT_H
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#include "hl1_basegrenade.h"
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enum SpitSize_e
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{
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SPIT_SMALL,
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SPIT_MEDIUM,
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SPIT_LARGE,
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};
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#define SPIT_GRAVITY 0.9
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class CGrenadeSpit : public CHL1BaseGrenade
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{
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public:
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DECLARE_CLASS( CGrenadeSpit, CHL1BaseGrenade );
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void Spawn( void );
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void Precache( void );
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void SpitThink( void );
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void GrenadeSpitTouch( CBaseEntity *pOther );
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void Event_Killed( const CTakeDamageInfo &info );
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void SetSpitSize(int nSize);
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int m_nSquidSpitSprite;
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float m_fSpitDeathTime; // If non-zero won't detonate
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void EXPORT Detonate(void);
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CGrenadeSpit(void);
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DECLARE_DATADESC();
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};
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#endif //GRENADESPIT_H
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