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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HL1_BASEGRENADE_H
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#define HL1_BASEGRENADE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basegrenade_shared.h"
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class CHL1BaseGrenade : public CBaseGrenade
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{
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DECLARE_CLASS( CHL1BaseGrenade, CBaseGrenade );
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public:
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virtual void Precache();
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void Explode( trace_t *pTrace, int bitsDamageType );
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unsigned int PhysicsSolidMaskForEntity( void ) const;
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};
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class CHandGrenade : public CHL1BaseGrenade
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{
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public:
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DECLARE_CLASS( CHandGrenade, CHL1BaseGrenade );
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DECLARE_DATADESC();
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void Spawn( void );
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void Precache( void );
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void BounceSound( void );
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void BounceTouch( CBaseEntity *pOther );
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void ShootTimed( CBaseCombatCharacter *pOwner, Vector vecVelocity, float flTime );
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};
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#endif // HL1_BASEGRENADE_H
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