mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-17 22:11:58 +00:00
1
This commit is contained in:
@@ -0,0 +1,23 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef GAMEWEAPONMANAGER_H
|
||||
#define GAMEWEAPONMANAGER_H
|
||||
|
||||
#if defined( _WIN32 )
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
void CreateWeaponManager( const char *pWeaponName, int iMaxPieces );
|
||||
|
||||
class CBaseCombatWeapon;
|
||||
|
||||
void WeaponManager_AmmoMod( CBaseCombatWeapon *pWeapon );
|
||||
|
||||
void WeaponManager_AddManaged( CBaseEntity *pWeapon );
|
||||
void WeaponManager_RemoveManaged( CBaseEntity *pWeapon );
|
||||
|
||||
#endif // GAMEWEAPONMANAGER_H
|
||||
Reference in New Issue
Block a user