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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef GAME_H
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#define GAME_H
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#include "globals.h"
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extern void GameDLLInit( void );
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extern ConVar displaysoundlist;
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extern ConVar mapcyclefile;
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extern ConVar servercfgfile;
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extern ConVar lservercfgfile;
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// multiplayer server rules
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extern ConVar teamplay;
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extern ConVar fraglimit;
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extern ConVar falldamage;
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extern ConVar weaponstay;
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extern ConVar forcerespawn;
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extern ConVar footsteps;
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extern ConVar flashlight;
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extern ConVar aimcrosshair;
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extern ConVar decalfrequency;
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extern ConVar teamlist;
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extern ConVar teamoverride;
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extern ConVar defaultteam;
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extern ConVar allowNPCs;
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extern ConVar suitvolume;
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// Engine Cvars
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extern const ConVar *g_pDeveloper;
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#endif // GAME_H
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