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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef FUNC_AREAPORTALWINDOW_H
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#define FUNC_AREAPORTALWINDOW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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#include "utllinkedlist.h"
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#include "func_areaportalbase.h"
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class CFuncAreaPortalWindow : public CFuncAreaPortalBase
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{
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public:
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DECLARE_CLASS( CFuncAreaPortalWindow, CFuncAreaPortalBase );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CFuncAreaPortalWindow();
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~CFuncAreaPortalWindow();
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// Overrides.
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public:
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virtual void Spawn();
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virtual void Activate();
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// CFuncAreaPortalBase stuff.
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public:
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virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient );
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public:
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// Returns false if the viewer is past the fadeout distance.
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bool IsWindowOpen( const Vector &vOrigin, float fovDistanceAdjustFactor );
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public:
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CNetworkVar( float, m_flFadeStartDist ); // Distance at which it starts fading (when <= this, alpha=m_flTranslucencyLimit).
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CNetworkVar( float, m_flFadeDist ); // Distance at which it becomes solid.
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// 0-1 value - minimum translucency it's allowed to get to.
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CNetworkVar( float, m_flTranslucencyLimit );
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string_t m_iBackgroundBModelName; // string name of background bmodel
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CNetworkVar( int, m_iBackgroundModelIndex );
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//Input handlers
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void InputSetFadeStartDistance( inputdata_t &inputdata );
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void InputSetFadeEndDistance( inputdata_t &inputdata );
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};
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#endif // FUNC_AREAPORTALWINDOW_H
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