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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef FIRE_SMOKE_H
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#define FIRE_SMOKE_H
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#pragma once
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#include "baseparticleentity.h"
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//==================================================
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// CBaseFire
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//==================================================
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//NOTENOTE: Reserved for all descendants
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#define bitsFIRE_NONE 0x00000000
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#define bitsFIRE_ACTIVE 0x00000001
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class CBaseFire : public CBaseEntity
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{
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public:
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DECLARE_DATADESC();
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DECLARE_CLASS( CBaseFire, CBaseEntity );
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CBaseFire( void );
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virtual ~CBaseFire( void );
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virtual void Scale( float size, float time );
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virtual void Scale( float start, float size, float time );
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virtual void Enable( int state = true );
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//Client-side
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CNetworkVar( float, m_flStartScale );
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CNetworkVar( float, m_flScale );
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CNetworkVar( float, m_flScaleTime );
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CNetworkVar( int, m_nFlags );
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};
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//==================================================
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// CFireSmoke
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//==================================================
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//NOTENOTE: Mirrored in cl_dll/c_fire_smoke.cpp
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#define bitsFIRESMOKE_SMOKE 0x00000002
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#define bitsFIRESMOKE_SMOKE_COLLISION 0x00000004
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#define bitsFIRESMOKE_GLOW 0x00000008
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#define bitsFIRESMOKE_VISIBLE_FROM_ABOVE 0x00000010
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class CFireSmoke : public CBaseFire
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{
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public:
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DECLARE_CLASS( CFireSmoke, CBaseFire );
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CFireSmoke( void );
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virtual ~CFireSmoke( void );
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void Spawn();
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void Precache();
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void EnableSmoke( int state = true );
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void EnableGlow( int state = true );
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void EnableVisibleFromAbove( int state = true );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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public:
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//Client-side
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CNetworkVar( int, m_nFlameModelIndex );
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CNetworkVar( int, m_nFlameFromAboveModelIndex );
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//Server-side
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};
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#endif //FIRE_SMOKE_H
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