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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Helper functions for the striderbuster weapon.
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//
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//=============================================================================
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#ifndef WEAPON_STRIDERBUSTER_H
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#define WEAPON_STRIDERBUSTER_H
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#ifdef _WIN32
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#pragma once
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#endif
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bool StriderBuster_IsAttachedStriderBuster( CBaseEntity *pEntity, CBaseEntity *pAttachedTo = NULL );
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void StriderBuster_OnAddToCargoHold( CBaseEntity *pEntity );
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bool StriderBuster_OnFlechetteAttach( CBaseEntity *pEntity, Vector &vecForceDir );
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int StriderBuster_NumFlechettesAttached( CBaseEntity *pEntity );
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float StriderBuster_GetPickupTime( CBaseEntity *pEntity );
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bool StriderBuster_WasKnockedOffStrider( CBaseEntity *pEntity );
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#endif // WEAPON_STRIDERBUSTER_H
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