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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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//Gamestats was built for ep1, so this file is going to be amazingly short seeing as how ep1 set the standard
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#include "cbase.h"
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#include "ep1_gamestats.h"
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#include "tier1/utlbuffer.h"
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static CEP1GameStats s_CEP1GS_ThisJustSitsInMemory;
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// A bit of a hack to redirect the gamestats API for ep2 (ep3, etc.)
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extern CBaseGameStats *g_pEP2GameStats;
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CEP1GameStats::CEP1GameStats( void )
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{
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gamestats = &s_CEP1GS_ThisJustSitsInMemory;
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}
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CBaseGameStats *CEP1GameStats::OnInit( CBaseGameStats *pCurrentGameStats, char const *gamedir )
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{
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if ( !Q_stricmp( gamedir, "ep2" ) )
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{
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return g_pEP2GameStats;
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}
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return pCurrentGameStats;
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}
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const char *CEP1GameStats::GetStatSaveFileName( void )
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{
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return "ep1_gamestats.dat"; //overriding the default for backwards compatibility with release stat tracking code
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}
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const char *CEP1GameStats::GetStatUploadRegistryKeyName( void )
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{
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return "GameStatsUpload_Ep1"; //overriding the default for backwards compatibility with release stat tracking code
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}
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static char const *ep1Maps[] =
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{
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"ep1_citadel_00",
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"ep1_citadel_01",
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"ep1_citadel_02",
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"ep1_citadel_02b",
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"ep1_citadel_03",
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"ep1_citadel_04",
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"ep1_c17_00",
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"ep1_c17_00a",
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"ep1_c17_01",
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"ep1_c17_02",
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"ep1_c17_02b",
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"ep1_c17_02a",
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"ep1_c17_05",
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"ep1_c17_06",
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};
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bool CEP1GameStats::UserPlayedAllTheMaps( void )
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{
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int c = ARRAYSIZE( ep1Maps );
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for ( int i = 0; i < c; ++i )
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{
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int idx = m_BasicStats.m_MapTotals.Find( ep1Maps[ i ] );
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if( idx == m_BasicStats.m_MapTotals.InvalidIndex() )
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return false;
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}
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return true;
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}
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