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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef ENV_DEBUGHISTORY_H
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#define ENV_DEBUGHISTORY_H
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#ifdef _WIN32
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#pragma once
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#endif
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enum debughistorycategories_t
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{
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HISTORY_ENTITY_IO,
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HISTORY_AI_DECISIONS,
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HISTORY_SCENE_PRINT,
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HISTORY_ALYX_BLIND, // TEMP: until we find and fix this bug
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HISTORY_PLAYER_DAMAGE, // record all damage done to the player
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// Add new categories here
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MAX_HISTORY_CATEGORIES,
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};
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#define DISABLE_DEBUG_HISTORY
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#if defined(DISABLE_DEBUG_HISTORY)
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#define ADD_DEBUG_HISTORY( category, line ) ((void)0)
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#else
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#define ADD_DEBUG_HISTORY( category, line ) AddDebugHistoryLine( category, line )
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void AddDebugHistoryLine( int iCategory, const char *pszLine );
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#endif
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#endif // ENV_DEBUGHISTORY_H
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