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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DAMAGEMODIFIER_H
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#define DAMAGEMODIFIER_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CBaseEntity;
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#include "ehandle.h"
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//-----------------------------------------------------------------------------
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// Purpose: Class handling generic damage modification to & from a player
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//-----------------------------------------------------------------------------
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class CDamageModifier
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{
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public:
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CDamageModifier();
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void AddModifierToEntity( CBaseEntity *pChar );
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void RemoveModifier();
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void SetModifier( float flDamageScale );
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float GetModifier() const;
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void SetDoneToMe( bool bDoneToMe );
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bool IsDamageDoneToMe() const;
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CBaseEntity *GetCharacter() const;
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private:
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float m_flModifier;
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CHandle<CBaseEntity> m_hEnt;
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bool m_bDoneToMe; // True = modifies damage done to the entity, false = damage done by the entity
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};
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#endif // DAMAGEMODIFIER_H
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