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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Team management class. Contains all the details for a specific team
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CS_TEAM_H
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#define CS_TEAM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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#include "team.h"
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//-----------------------------------------------------------------------------
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// Purpose: Team Manager
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//-----------------------------------------------------------------------------
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class CCSTeam : public CTeam
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{
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DECLARE_CLASS( CCSTeam, CTeam );
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public:
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virtual ~CCSTeam( void );
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DECLARE_SERVERCLASS();
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// Initialization
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virtual void Init( const char *pName, int iNumber );
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virtual void Precache( void );
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virtual void Think( void );
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//-----------------------------------------------------------------------------
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// Players
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//-----------------------------------------------------------------------------
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virtual void AddPlayer( CBasePlayer *pPlayer );
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virtual void RemovePlayer( CBasePlayer *pPlayer );
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//-----------------------------------------------------------------------------
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// Utility funcs
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//-----------------------------------------------------------------------------
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CCSTeam* GetEnemyTeam();
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private:
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// Used to distribute resources to a team
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float m_flNextResourceTime;
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int m_iLastUpdateSentAt;
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};
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extern CCSTeam *GetGlobalTFTeam( int iIndex );
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#endif // TF_TEAM_H
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