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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CS's custom CPlayerResource
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CS_PLAYER_RESOURCE_H
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#define CS_PLAYER_RESOURCE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CCSPlayerResource : public CPlayerResource
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{
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DECLARE_CLASS( CCSPlayerResource, CPlayerResource );
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public:
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CCSPlayerResource();
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virtual void UpdatePlayerData( void );
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virtual void Spawn( void );
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protected:
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CNetworkVar( int, m_iPlayerC4 ); // entity index of C4 carrier or 0
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CNetworkVar( int, m_iPlayerVIP ); // entity index of VIP player or 0
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CNetworkVector( m_vecC4 ); // position of C4
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CNetworkArray( bool, m_bHostageAlive, MAX_HOSTAGES );
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CNetworkArray( bool, m_isHostageFollowingSomeone, MAX_HOSTAGES );
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CNetworkArray( int, m_iHostageEntityIDs, MAX_HOSTAGES );
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CNetworkArray( int, m_iHostageX, MAX_HOSTAGES );
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CNetworkArray( int, m_iHostageY, MAX_HOSTAGES );
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CNetworkArray( int, m_iHostageZ, MAX_HOSTAGES );
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CNetworkVector( m_bombsiteCenterA );// Location of bombsite A
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CNetworkVector( m_bombsiteCenterB );// Location of bombsite B
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CNetworkArray( int, m_hostageRescueX, MAX_HOSTAGE_RESCUES );// Locations of all hostage rescue spots
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CNetworkArray( int, m_hostageRescueY, MAX_HOSTAGE_RESCUES );
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CNetworkArray( int, m_hostageRescueZ, MAX_HOSTAGE_RESCUES );
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CNetworkVar( bool, m_bBombSpotted );
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CNetworkArray( bool, m_bPlayerSpotted, MAX_PLAYERS+1 );
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CNetworkArray( string_t, m_szClan, MAX_PLAYERS+1 );
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CNetworkArray( int, m_iMVPs, MAX_PLAYERS + 1 );
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CNetworkArray( bool, m_bHasDefuser, MAX_PLAYERS + 1);
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private:
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bool m_foundGoalPositions;
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};
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#endif // CS_PLAYER_RESOURCE_H
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