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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// nav_area.h
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// Navigation areas
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// Author: Michael S. Booth (mike@turtlerockstudios.com), January 2003
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#ifndef _CS_NAV_AREA_H_
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#define _CS_NAV_AREA_H_
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#include "nav_area.h"
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//-------------------------------------------------------------------------------------------------------------------
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/**
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* A CNavArea is a rectangular region defining a walkable area in the environment
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*/
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class CCSNavArea : public CNavArea
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{
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public:
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DECLARE_CLASS( CCSNavArea, CNavArea );
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CCSNavArea( void );
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~CCSNavArea();
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virtual void OnServerActivate( void ); // (EXTEND) invoked when map is initially loaded
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virtual void OnRoundRestart( void ); // (EXTEND) invoked for each area when the round restarts
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virtual void Draw( void ) const; // draw area for debugging & editing
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virtual void Save( CUtlBuffer &fileBuffer, unsigned int version ) const; // (EXTEND)
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virtual NavErrorType Load( CUtlBuffer &fileBuffer, unsigned int version, unsigned int subVersion ); // (EXTEND)
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virtual NavErrorType PostLoad( void ); // (EXTEND) invoked after all areas have been loaded - for pointer binding, etc
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virtual void CustomAnalysis( bool isIncremental = false ); // for game-specific analysis
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//- approach areas ----------------------------------------------------------------------------------
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struct ApproachInfo
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{
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NavConnect here; ///< the approach area
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NavConnect prev; ///< the area just before the approach area on the path
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NavTraverseType prevToHereHow;
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NavConnect next; ///< the area just after the approach area on the path
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NavTraverseType hereToNextHow;
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};
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const ApproachInfo *GetApproachInfo( int i ) const { return &m_approach[i]; }
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int GetApproachInfoCount( void ) const { return m_approachCount; }
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void ComputeApproachAreas( void ); ///< determine the set of "approach areas" - for map learning
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//- player counting --------------------------------------------------------------------------------
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void ClearPlayerCount( void ); ///< set the player count to zero
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protected:
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NavErrorType LoadLegacy( CUtlBuffer &fileBuffer, unsigned int version, unsigned int subVersion );
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private:
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//- approach areas ----------------------------------------------------------------------------------
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enum { MAX_APPROACH_AREAS = 16 };
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ApproachInfo m_approach[ MAX_APPROACH_AREAS ];
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unsigned char m_approachCount;
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};
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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//
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// Inlines
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//
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inline void CCSNavArea::ClearPlayerCount( void )
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{
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for( int i=0; i<MAX_NAV_TEAMS; ++i )
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{
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m_playerCount[ i ] = 0;
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}
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}
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#endif // _CS_NAV_AREA_H_
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