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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003
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#include "cbase.h"
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#include "cs_bot.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Begin defusing the bomb
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*/
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void DefuseBombState::OnEnter( CCSBot *me )
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{
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me->Crouch();
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me->SetDisposition( CCSBot::SELF_DEFENSE );
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me->GetChatter()->Say( "DefusingBomb" );
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Defuse the bomb
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*/
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void DefuseBombState::OnUpdate( CCSBot *me )
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{
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const Vector *bombPos = me->GetGameState()->GetBombPosition();
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if (bombPos == NULL)
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{
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me->PrintIfWatched( "In Defuse state, but don't know where the bomb is!\n" );
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me->Idle();
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return;
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}
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// look at the bomb
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me->SetLookAt( "Defuse bomb", *bombPos, PRIORITY_HIGH );
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// defuse...
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me->UseEnvironment();
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if (gpGlobals->curtime - me->GetStateTimestamp() > 1.0f)
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{
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// if we missed starting the defuse, give up
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if (TheCSBots()->GetBombDefuser() == NULL)
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{
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me->PrintIfWatched( "Failed to start defuse, giving up\n" );
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me->Idle();
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return;
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}
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else if (TheCSBots()->GetBombDefuser() != me)
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{
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// if someone else got the defuse, give up
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me->PrintIfWatched( "Someone else started defusing, giving up\n" );
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me->Idle();
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return;
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}
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}
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// if bomb has been defused, give up
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if (!TheCSBots()->IsBombPlanted())
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{
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me->Idle();
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return;
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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void DefuseBombState::OnExit( CCSBot *me )
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{
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me->StandUp();
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me->ResetStuckMonitor();
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me->SetTask( CCSBot::SEEK_AND_DESTROY );
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me->SetDisposition( CCSBot::ENGAGE_AND_INVESTIGATE );
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me->ClearLookAt();
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}
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