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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef CLIENT_H
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#define CLIENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CCommand;
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class CUserCmd;
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class CBasePlayer;
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void ClientActive( edict_t *pEdict, bool bLoadGame );
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void ClientPutInServer( edict_t *pEdict, const char *playername );
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void ClientCommand( CBasePlayer *pSender, const CCommand &args );
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void ClientPrecache( void );
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// Game specific precaches
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void ClientGamePrecache( void );
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const char *GetGameDescription( void );
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void Host_Say( edict_t *pEdict, bool teamonly );
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#endif // CLIENT_H
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