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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef COMBATWEAPON_H
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#define COMBATWEAPON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "entityoutput.h"
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#include "basecombatweapon_shared.h"
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//-----------------------------------------------------------------------------
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// Bullet types
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//-----------------------------------------------------------------------------
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// -----------------------------------------
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// Sounds
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// -----------------------------------------
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struct animevent_t;
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extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage);
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#endif // COMBATWEAPON_H
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