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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef BASE_TRANSMIT_PROXY_H
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#define BASE_TRANSMIT_PROXY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ehandle.h"
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class CBaseEntity;
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class CBaseTransmitProxy
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{
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public:
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CBaseTransmitProxy( CBaseEntity *pEnt );
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virtual ~CBaseTransmitProxy();
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// Override this to control the ShouldTransmit behavior of whatever entity the proxy is attached to.
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// bPrevShouldTransmitResult is what the proxy's entity's ShouldTransmit() returned.
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo, int nPrevShouldTransmitResult );
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void AddRef();
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void Release();
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private:
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EHANDLE m_hEnt;
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unsigned short m_refCount;
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};
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#endif // BASE_TRANSMIT_PROXY_H
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