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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef AI_NPCSTATE_H
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#define AI_NPCSTATE_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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enum NPC_STATE
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{
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NPC_STATE_INVALID = -1,
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NPC_STATE_NONE = 0,
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NPC_STATE_IDLE,
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NPC_STATE_ALERT,
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NPC_STATE_COMBAT,
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NPC_STATE_SCRIPT,
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NPC_STATE_PLAYDEAD,
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NPC_STATE_PRONE, // When in clutches of barnacle
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NPC_STATE_DEAD
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};
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#endif // AI_NPCSTATE_H
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