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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ACTANIMATING_H
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#define ACTANIMATING_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseanimating.h"
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class CActAnimating : public CBaseAnimating
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{
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public:
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DECLARE_CLASS( CActAnimating, CBaseAnimating );
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void SetActivity( Activity act );
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inline Activity GetActivity( void ) { return m_Activity; }
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virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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DECLARE_DATADESC();
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private:
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Activity m_Activity;
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};
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#endif // ACTANIMATING_H
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