mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-07 17:29:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Template entities are used by spawners to create copies of entities
|
||||
// that were configured by the level designer. This allows us to spawn
|
||||
// entities with arbitrary sets of key/value data and entity I/O
|
||||
// connections.
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef TEMPLATEENTITIES_H
|
||||
#define TEMPLATEENTITIES_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isaverestore.h"
|
||||
|
||||
class CBaseEntity;
|
||||
class CPointTemplate;
|
||||
|
||||
int Templates_Add(CBaseEntity *pEntity, const char *pszMapData, int nLen);
|
||||
string_t Templates_FindByIndex( int iIndex );
|
||||
int Templates_GetStringSize( int iIndex );
|
||||
string_t Templates_FindByTargetName(const char *pszName);
|
||||
void Templates_ReconnectIOForGroup( CPointTemplate *pGroup );
|
||||
|
||||
// Some templates have Entity I/O connecting the entities within the template.
|
||||
// Unique versions of these templates need to be created whenever they're instanced.
|
||||
void Templates_StartUniqueInstance( void );
|
||||
bool Templates_IndexRequiresEntityIOFixup( int iIndex );
|
||||
char *Templates_GetEntityIOFixedMapData( int iIndex );
|
||||
|
||||
// Save / Restore
|
||||
ISaveRestoreBlockHandler *GetTemplateSaveRestoreBlockHandler( void );
|
||||
|
||||
#endif // TEMPLATEENTITIES_H
|
||||
Reference in New Issue
Block a user