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// NextBotBodyInterface.cpp
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// Control and information about the bot's body state (posture, animation state, etc)
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// Author: Michael Booth, April 2006
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "cbase.h"
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#include "NextBot.h"
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#include "NextBotBodyInterface.h"
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void IBody::AimHeadTowards( const Vector &lookAtPos, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason )
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{
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if ( replyWhenAimed )
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{
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replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED );
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}
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}
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void IBody::AimHeadTowards( CBaseEntity *subject, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason )
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{
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if ( replyWhenAimed )
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{
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replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED );
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}
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}
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bool IBody::SetPosition( const Vector &pos )
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{
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GetBot()->GetEntity()->SetAbsOrigin( pos );
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return true;
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}
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const Vector &IBody::GetEyePosition( void ) const
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{
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static Vector eye;
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eye = GetBot()->GetEntity()->WorldSpaceCenter();
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return eye;
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}
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const Vector &IBody::GetViewVector( void ) const
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{
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static Vector view;
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AngleVectors( GetBot()->GetEntity()->EyeAngles(), &view );
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return view;
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}
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bool IBody::IsHeadAimingOnTarget( void ) const
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{
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return false;
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}
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