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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#if !defined EVENTLOG_H
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#define EVENTLOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "GameEventListener.h"
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#include <igamesystem.h>
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class CEventLog : public CGameEventListener, public CBaseGameSystem
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{
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public:
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CEventLog();
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virtual ~CEventLog();
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public: // IGameEventListener Interface
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virtual void FireGameEvent( IGameEvent * event );
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public: // CBaseGameSystem overrides
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virtual bool Init();
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virtual void Shutdown();
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protected:
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virtual bool PrintEvent( IGameEvent * event );
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virtual bool PrintGameEvent( IGameEvent * event );
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virtual bool PrintPlayerEvent( IGameEvent * event );
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virtual bool PrintTeamEvent( IGameEvent * event );
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virtual bool PrintOtherEvent( IGameEvent * event );
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};
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extern IGameSystem* GameLogSystem();
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#endif // EVENTLOG_H
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