mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-13 20:21:06 +00:00
1
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef ENVLASER_H
|
||||
#define ENVLASER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "baseentity.h"
|
||||
#include "beam_shared.h"
|
||||
#include "entityoutput.h"
|
||||
|
||||
|
||||
class CSprite;
|
||||
|
||||
|
||||
class CEnvLaser : public CBeam
|
||||
{
|
||||
DECLARE_CLASS( CEnvLaser, CBeam );
|
||||
public:
|
||||
void Spawn( void );
|
||||
void Precache( void );
|
||||
bool KeyValue( const char *szKeyName, const char *szValue );
|
||||
|
||||
void TurnOn( void );
|
||||
void TurnOff( void );
|
||||
int IsOn( void );
|
||||
|
||||
void FireAtPoint( trace_t &point );
|
||||
void StrikeThink( void );
|
||||
|
||||
void InputTurnOn( inputdata_t &inputdata );
|
||||
void InputTurnOff( inputdata_t &inputdata );
|
||||
void InputToggle( inputdata_t &inputdata );
|
||||
|
||||
DECLARE_DATADESC();
|
||||
|
||||
string_t m_iszLaserTarget; // Name of entity or entities to strike at, randomly picked if more than one match.
|
||||
CSprite *m_pSprite;
|
||||
string_t m_iszSpriteName;
|
||||
Vector m_firePosition;
|
||||
|
||||
float m_flStartFrame;
|
||||
};
|
||||
|
||||
#endif // ENVLASER_H
|
||||
Reference in New Issue
Block a user