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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// VGUI_VIDEO_PLAYER
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//
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// Creates a VGUI Panel that can play a video in engine with "media player like"
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// functionality. vgui_video.h has a basic player panel, but this allows for
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// much greater control over playback, etc
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//
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//=============================================================================
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#ifndef VGUI_VIDEO_PLAYER
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#define VGUI_VIDEO_PLAYER
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include "video/ivideoservices.h"
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class VideoPlayerPanel : public vgui::Panel // Should this be EditablePanel ?
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{
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public:
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DECLARE_CLASS_SIMPLE( VideoPlayerPanel, vgui::Panel );
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VideoPlayerPanel( vgui::Panel *parent, const char *panelName, int nXpos, int nYpos, int nWidth, int nHeight, const char *pVideoFile = NULL );
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virtual ~VideoPlayerPanel();
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virtual void Activate( void );
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virtual void Paint( void );
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virtual void OnClose( void );
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bool SetVideo( const char *pVideoFile );
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void ClearVideo();
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bool IsReady() { return m_VideoLoaded; }
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bool StartVideo();
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bool StopVideo();
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bool PauseVideo();
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bool UnpauseVideo();
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bool IsPlaying() { return m_VideoPlaying; }
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bool IsPaused() { return m_VideoPaused; }
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float GetCurrentPlaybackTime();
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bool SetCurrentPlaybackTime( float newTime );
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float GetVideoDuration() { return m_VideoDuration; }
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bool HasAudio();
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bool IsMuted();
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bool SetMute( bool muted );
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float GetVolume();
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bool SetVolume( float newVolume );
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protected:
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virtual void OnTick( void ) { BaseClass::OnTick(); }
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virtual void OnCommand( const char *pcCommand ) { BaseClass::OnCommand( pcCommand ); }
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private:
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IVideoMaterial *m_VideoMaterial;
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IMaterial *m_pMaterial;
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bool m_VideoLoaded;
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bool m_VideoPlaying;
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bool m_VideoPaused;
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int m_nPlaybackHeight; // Calculated to address ratio changes
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int m_nPlaybackWidth;
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int m_letterBox;
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float m_flU, m_flV;
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char *m_VideoFileName;
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float m_VideoDuration;
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};
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#endif
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