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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which is rendered image on top of an entity
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUI_BITMAPBUTTON_H
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#define VGUI_BITMAPBUTTON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Button.h>
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#include "vgui_bitmapimage.h"
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//-----------------------------------------------------------------------------
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// forward declarations
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//-----------------------------------------------------------------------------
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class KeyValues;
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//-----------------------------------------------------------------------------
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// A button that renders images instead of standard vgui stuff...
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//-----------------------------------------------------------------------------
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class CBitmapButton : public vgui::Button
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{
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typedef vgui::Button BaseClass;
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public:
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enum ButtonImageType_t
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{
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BUTTON_ENABLED = 0,
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BUTTON_ENABLED_MOUSE_OVER,
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BUTTON_PRESSED,
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BUTTON_DISABLED,
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BUTTON_STATE_COUNT
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};
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// constructor
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CBitmapButton( vgui::Panel *pParent, const char *pName, const char *pText );
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~CBitmapButton();
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// initialization
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bool Init( KeyValues* pInitData );
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void SetImage( ButtonImageType_t type, const char *pMaterialName, color32 color );
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bool IsImageLoaded( ButtonImageType_t type ) const;
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// initialization from build-mode dialog style .res files
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual void Paint( void );
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virtual void PaintBackground( void ) {}
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private:
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BitmapImage m_pImage[BUTTON_STATE_COUNT];
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bool m_bImageLoaded[BUTTON_STATE_COUNT];
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};
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#endif // VGUI_BITMAPBUTTON_H
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