mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-13 20:21:06 +00:00
1
This commit is contained in:
@@ -0,0 +1,61 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tfcclassmenu.h"
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#include <KeyValues.h>
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#include <filesystem.h>
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#include <vgui_controls/Button.h>
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#include <vgui/IVGui.h>
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#include "hud.h" // for gEngfuncs
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#include "tfc_gamerules.h"
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#include "viewport_panel_names.h"
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#include "c_tfc_player.h"
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using namespace vgui;
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// ----------------------------------------------------------------------------- //
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// CTFCClassMenu
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// ----------------------------------------------------------------------------- //
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CTFCClassMenu::CTFCClassMenu(IViewPort *pViewPort) : CClassMenu(pViewPort)
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{
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}
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const char *CTFCClassMenu::GetName( void )
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{
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return PANEL_CLASS;
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}
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void CTFCClassMenu::ShowPanel(bool bShow)
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{
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if ( bShow)
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{
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engine->CheckPoint( "ClassMenu" );
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}
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BaseClass::ShowPanel( bShow );
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}
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void CTFCClassMenu::Update()
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{
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// Force them to pick a class if they haven't picked one yet.
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if ( C_TFCPlayer::GetLocalTFCPlayer()->m_Shared.GetPlayerClass() == PC_UNDEFINED )
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{
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SetVisibleButton( "CancelButton", false );
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}
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else
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{
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SetVisibleButton( "CancelButton", true );
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}
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}
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@@ -0,0 +1,42 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TFCCLASSMENU_H
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#define TFCCLASSMENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <classmenu.h>
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#include <commandpanel.h>
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#include <vgui_controls/EditablePanel.h>
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#include <filesystem.h>
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#include "tfc_shareddefs.h"
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#include "cbase.h"
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#include "tfc_gamerules.h"
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#include "vgui_controls/ImagePanel.h"
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//-----------------------------------------------------------------------------
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// Purpose: Draws the Terrorist class menu
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//-----------------------------------------------------------------------------
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class CTFCClassMenu : public CClassMenu
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{
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private:
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DECLARE_CLASS_SIMPLE( CTFCClassMenu, CClassMenu );
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public:
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CTFCClassMenu::CTFCClassMenu(IViewPort *pViewPort);
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const char *GetName( void );
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void ShowPanel(bool bShow);
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void Update();
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};
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#endif // TFCCLASSMENU_H
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@@ -0,0 +1,118 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tfcteammenu.h"
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#include <convar.h>
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#include "hud.h" // for gEngfuncs
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#include "c_tfc_player.h"
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#include "tfc_gamerules.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CTFCTeamMenu::CTFCTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CTFCTeamMenu::~CTFCTeamMenu()
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{
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}
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void CTFCTeamMenu::ApplySettings(KeyValues *inResourceData)
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{
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BaseClass::ApplySettings( inResourceData );
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}
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void CTFCTeamMenu::ShowPanel(bool bShow)
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{
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if ( bShow )
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{
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engine->CheckPoint( "TeamMenu" );
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}
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BaseClass::ShowPanel( bShow );
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}
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//-----------------------------------------------------------------------------
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// Purpose: called to update the menu with new information
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//-----------------------------------------------------------------------------
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void CTFCTeamMenu::Update( void )
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{
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BaseClass::Update();
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const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" );
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if ( allowspecs && allowspecs->GetBool() )
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{
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C_TFCPlayer *pPlayer = C_TFCPlayer::GetLocalTFCPlayer();
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if ( !pPlayer || !TFCGameRules() )
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return;
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// if we're not already a CT or T...or the freeze time isn't over yet...or we're dead
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if ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ||
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( pPlayer && pPlayer->IsPlayerDead() ) )
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{
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SetVisibleButton("specbutton", true);
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}
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else
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{
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SetVisibleButton("specbutton", false);
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}
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}
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else
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{
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SetVisibleButton("specbutton", false );
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}
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char mapName[MAX_MAP_NAME];
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Q_FileBase( engine->GetLevelName(), mapName, sizeof(mapName) );
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if( C_TFCPlayer::GetLocalTFCPlayer()->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet
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{
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SetVisibleButton("CancelButton", false);
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}
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else
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{
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SetVisibleButton("CancelButton", true);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: When a team button is pressed it triggers this function to
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// cause the player to join a team
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//-----------------------------------------------------------------------------
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void CTFCTeamMenu::OnCommand( const char *command )
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{
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if ( Q_stricmp( command, "vguicancel" ) )
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{
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engine->ClientCmd( command );
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}
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BaseClass::OnCommand(command);
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gViewPortInterface->ShowBackGround( false );
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OnClose();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the visibility of a button by name
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//-----------------------------------------------------------------------------
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void CTFCTeamMenu::SetVisibleButton(const char *textEntryName, bool state)
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{
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Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName));
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if (entry)
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{
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entry->SetVisible(state);
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}
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}
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@@ -0,0 +1,42 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TFCTEAMMENU_H
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#define TFCTEAMMENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <teammenu.h>
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//-----------------------------------------------------------------------------
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// Purpose: Displays the team menu
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//-----------------------------------------------------------------------------
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class CTFCTeamMenu : public CTeamMenu
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{
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private:
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DECLARE_CLASS_SIMPLE( CTFCTeamMenu, CTeamMenu );
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public:
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CTFCTeamMenu(IViewPort *pViewPort);
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~CTFCTeamMenu();
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virtual void ApplySettings( KeyValues *inResourceData );
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void Update();
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void ShowPanel( bool bShow );
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private:
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enum { NUM_TEAMS = 3 };
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// VGUI2 override
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void OnCommand( const char *command);
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// helper functions
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void SetVisibleButton(const char *textEntryName, bool state);
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};
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#endif // TFCTEAMMENU_H
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@@ -0,0 +1,96 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client DLL VGUI2 Viewport
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
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// VGUI panel includes
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include <KeyValues.h>
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#include <vgui/Cursor.h>
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#include <vgui/IScheme.h>
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#include <vgui/IVGui.h>
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#include <vgui/ILocalize.h>
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#include <vgui/VGUI.h>
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// client dll/engine defines
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#include "hud.h"
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#include <voice_status.h>
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// viewport definitions
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#include <baseviewport.h>
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#include "TFCViewport.h"
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#include "tfcteammenu.h"
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#include "vguicenterprint.h"
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#include "text_message.h"
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#include "tfcclassmenu.h"
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//
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// This is the main function of the viewport. Right here is where we create our class menu,
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// team menu, and anything else that we want to turn on and off in the UI.
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//
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void TFCViewport::CreateDefaultPanels( void )
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{
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AddNewPanel( new CTFCTeamMenu( this ), "CTFCTeamMenu" );
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AddNewPanel( new CTFCClassMenu( this ), "CTFCClassMenu" );
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BaseClass::CreateDefaultPanels();
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}
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void TFCViewport::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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gHUD.InitColors( pScheme );
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SetPaintBackgroundEnabled( false );
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}
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IViewPortPanel* TFCViewport::CreatePanelByName(const char *szPanelName)
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{
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IViewPortPanel* newpanel = NULL;
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// Up here, strcmp against each type of panel we know how to create.
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// else if ( Q_strcmp(PANEL_OVERVIEW, szPanelName) == 0 )
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// {
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// newpanel = new CCSMapOverview( this );
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// }
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// create a generic base panel, don't add twice
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newpanel = BaseClass::CreatePanelByName( szPanelName );
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return newpanel;
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}
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int TFCViewport::GetDeathMessageStartHeight( void )
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{
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int x = YRES(2);
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IViewPortPanel *spectator = gViewPortInterface->FindPanelByName( PANEL_SPECGUI );
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//TODO: Link to actual height of spectator bar
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if ( spectator && spectator->IsVisible() )
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{
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x += YRES(52);
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}
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return x;
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}
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@@ -0,0 +1,40 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TFCVIEWPORT_H
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#define TFCVIEWPORT_H
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#include "tfc_shareddefs.h"
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#include "baseviewport.h"
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using namespace vgui;
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namespace vgui
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{
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class Panel;
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}
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class TFCViewport : public CBaseViewport
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{
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private:
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DECLARE_CLASS_SIMPLE( TFCViewport, CBaseViewport );
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public:
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IViewPortPanel* CreatePanelByName(const char *szPanelName);
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void CreateDefaultPanels( void );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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int GetDeathMessageStartHeight( void );
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};
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#endif // TFCViewport_H
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@@ -0,0 +1,106 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "vgui_int.h"
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#include "ienginevgui.h"
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#include "vgui_rootpanel_tfc.h"
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#include "vgui/IVGui.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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C_TFCRootPanel *g_pRootPanel = NULL;
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//-----------------------------------------------------------------------------
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// Global functions.
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//-----------------------------------------------------------------------------
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void VGUI_CreateClientDLLRootPanel( void )
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{
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g_pRootPanel = new C_TFCRootPanel( enginevgui->GetPanel( PANEL_CLIENTDLL ) );
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}
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void VGUI_DestroyClientDLLRootPanel( void )
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{
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delete g_pRootPanel;
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g_pRootPanel = NULL;
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}
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vgui::VPANEL VGui_GetClientDLLRootPanel( void )
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{
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return g_pRootPanel->GetVPanel();
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}
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//-----------------------------------------------------------------------------
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// C_TFCRootPanel implementation.
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//-----------------------------------------------------------------------------
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C_TFCRootPanel::C_TFCRootPanel( vgui::VPANEL parent )
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: BaseClass( NULL, "TFC Root Panel" )
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{
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SetParent( parent );
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SetPaintEnabled( false );
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SetPaintBorderEnabled( false );
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SetPaintBackgroundEnabled( false );
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// This panel does post child painting
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SetPostChildPaintEnabled( true );
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// Make it screen sized
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SetBounds( 0, 0, ScreenWidth(), ScreenHeight() );
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// Ask for OnTick messages
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TFCRootPanel::~C_TFCRootPanel( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TFCRootPanel::PostChildPaint()
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{
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BaseClass::PostChildPaint();
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// Draw all panel effects
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RenderPanelEffects();
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}
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//-----------------------------------------------------------------------------
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// Purpose: For each panel effect, check if it wants to draw and draw it on
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// this panel/surface if so
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//-----------------------------------------------------------------------------
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void C_TFCRootPanel::RenderPanelEffects( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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||||
void C_TFCRootPanel::OnTick( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reset effects on level load/shutdown
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//-----------------------------------------------------------------------------
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void C_TFCRootPanel::LevelInit( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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||||
void C_TFCRootPanel::LevelShutdown( void )
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||||
{
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}
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@@ -0,0 +1,56 @@
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||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
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||||
//
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||||
//=============================================================================//
|
||||
|
||||
#ifndef VGUI_ROOTPANEL_TFC_H
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#define VGUI_ROOTPANEL_TFC_H
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#ifdef _WIN32
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||||
#pragma once
|
||||
#endif
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||||
|
||||
|
||||
#include <vgui_controls/Panel.h>
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||||
#include <vgui_controls/EditablePanel.h>
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||||
#include "utlvector.h"
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||||
|
||||
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||||
class CPanelEffect;
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||||
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||||
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// Serial under of effect, for safe lookup
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||||
typedef unsigned int EFFECT_HANDLE;
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||||
//-----------------------------------------------------------------------------
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// Purpose: Sits between engine and client .dll panels
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||||
// Responsible for drawing screen overlays
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||||
//-----------------------------------------------------------------------------
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||||
class C_TFCRootPanel : public vgui::Panel
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||||
{
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||||
typedef vgui::Panel BaseClass;
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||||
public:
|
||||
C_TFCRootPanel( vgui::VPANEL parent );
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||||
virtual ~C_TFCRootPanel( void );
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||||
|
||||
// Draw Panel effects here
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virtual void PostChildPaint();
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||||
|
||||
// Clear list of Panel Effects
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||||
virtual void LevelInit( void );
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||||
virtual void LevelShutdown( void );
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||||
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||||
// Run effects and let them decide whether to remove themselves
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||||
void OnTick( void );
|
||||
|
||||
private:
|
||||
|
||||
// Render all panel effects
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||||
void RenderPanelEffects( void );
|
||||
|
||||
// List of current panel effects
|
||||
CUtlVector< CPanelEffect *> m_Effects;
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||||
};
|
||||
|
||||
|
||||
#endif // VGUI_ROOTPANEL_TFC_H
|
||||
Reference in New Issue
Block a user