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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialsystem.h"
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#include <KeyValues.h>
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#include "materialsystem/imaterialvar.h"
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#include "C_BaseTFPlayer.h"
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#include "functionproxy.h"
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#include "C_PlayerResource.h"
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#include "Weapon_CombatShield.h"
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// for the 2/5/03 demo
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#include "c_demo_entities.h"
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#include "c_basefourwheelvehicle.h"
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//=============================================================================
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//
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// TF Shield raising proxy.
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//
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class CTFSunroofProxy : public CResultProxy
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{
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public:
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pEnt );
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private:
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CFloatInput m_Factor;
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CTFSunroofProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
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return false;
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// Init shield raise times.
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//if ( !m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ) )
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// return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CTFSunroofProxy::OnBind( void *pArg )
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{
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C_BaseEntity *pEntity = BindArgToEntity( pArg );
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C_BaseTFFourWheelVehicle* pVehicle = dynamic_cast<C_BaseTFFourWheelVehicle*>(pEntity);
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if( !pVehicle )
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return;
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if( pVehicle->GetPassengerCount() )
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{
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SetFloatResult(0.f);
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}
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else
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{
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SetFloatResult(1.f);
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}
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}
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EXPOSE_INTERFACE( CTFSunroofProxy, IMaterialProxy, "TFSunroof" IMATERIAL_PROXY_INTERFACE_VERSION );
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