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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "playeroverlayhealth.h"
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#include "playeroverlay.h"
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#include "CommanderOverlay.h"
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#include "hud_commander_statuspanel.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output :
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//-----------------------------------------------------------------------------
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CHudPlayerOverlayHealth::CHudPlayerOverlayHealth( CHudPlayerOverlay *baseOverlay )
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: BaseClass( NULL, "CHudPlayerOverlayHealth" )
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{
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m_pBaseOverlay = baseOverlay;
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SetHealth( 0 );
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SetPaintBackgroundEnabled( false );
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// Send mouse inputs (but not cursorenter/exit for now) up to parent
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SetReflectMouse( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output :
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//-----------------------------------------------------------------------------
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CHudPlayerOverlayHealth::~CHudPlayerOverlayHealth( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Parse values from the file
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//-----------------------------------------------------------------------------
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bool CHudPlayerOverlayHealth::Init( KeyValues* pInitData )
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{
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if (!pInitData)
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return false;
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if (!ParseRGBA(pInitData, "fgcolor", m_fgColor ))
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return false;
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if (!ParseRGBA(pInitData, "bgcolor", m_bgColor ))
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return false;
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int x, y, w, h;
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if (!ParseRect(pInitData, "position", x, y, w, h ))
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return false;
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SetPos( x, y );
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SetSize( w, h );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : health -
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//-----------------------------------------------------------------------------
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void CHudPlayerOverlayHealth::SetHealth( float health )
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{
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m_Health = health;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudPlayerOverlayHealth::Paint( void )
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{
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int w, h;
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GetSize( w, h );
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m_pBaseOverlay->SetColorLevel( this, m_fgColor, m_bgColor );
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// Use a color related to health value....
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vgui::surface()->DrawSetColor( 0, 255, 0, 255 * m_pBaseOverlay->GetAlphaFrac() );
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int drawwidth;
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float frac = m_Health;
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frac = MIN( 1.0, m_Health );
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frac = MAX( 0.0, m_Health );
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drawwidth = frac * w;
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vgui::surface()->DrawFilledRect( 0, 0, drawwidth, h/2 );
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// This is the hurt part
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if (w != drawwidth)
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{
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vgui::surface()->DrawSetColor( 255, 64, 64, 255 * m_pBaseOverlay->GetAlphaFrac() );
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vgui::surface()->DrawFilledRect( drawwidth, 0, w, h/2 );
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}
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}
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void CHudPlayerOverlayHealth::OnCursorEntered()
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{
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if ( m_pBaseOverlay->GetMouseOverText() )
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{
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StatusPrint( TYPE_HINT, "%s", m_pBaseOverlay->GetMouseOverText() );
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}
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}
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void CHudPlayerOverlayHealth::OnCursorExited()
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{
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if ( m_pBaseOverlay->GetMouseOverText() )
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{
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StatusClear();
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}
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}
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