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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( PLAYEROVERLAYCLASS_H )
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#define PLAYEROVERLAYCLASS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_basepanel.h"
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class BitmapImage;
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class KeyValues;
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class CHudPlayerOverlay;
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class CHudPlayerOverlayClass : public CBasePanel
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{
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public:
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DECLARE_CLASS( CHudPlayerOverlayClass, CBasePanel );
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CHudPlayerOverlayClass( CHudPlayerOverlay *baseOverlay );
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virtual ~CHudPlayerOverlayClass( void );
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bool Init( KeyValues* pKeyValues );
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void SetColor( int r, int g, int b, int a );
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void SetImage( BitmapImage *pImage );
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void SetTeamAndClass( int team, int playerclass );
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// Keeps the image size correct
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virtual void SetSize( int w, int h );
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virtual void Paint( void );
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virtual void OnCursorEntered();
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virtual void OnCursorExited();
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private:
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class CMapClassColors
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{
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public:
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CMapClassColors() : m_pClassImage(0) {}
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BitmapImage *m_pClassImage;
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Color m_clrClass;
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};
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// Initialize class info only once
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static bool InitClassInfo( KeyValues* pKeyValues );
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static bool ParseTeamClassInfo( KeyValues *pClassIcons, const char *classname, CMapClassColors *pClassColors );
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static bool ParseTeamClassIcons( CMapClassColors *pT, KeyValues *pTeam );
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static CMapClassColors** s_ppClassInfo;
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int m_r, m_g, m_b, m_a;
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BitmapImage *m_pImage;
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Color m_fgColor;
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Color m_bgColor;
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CHudPlayerOverlay *m_pBaseOverlay;
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friend class CCleanupPlayerOverlayClass;
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};
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#endif // PLAYEROVERLAYCLASS_H
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