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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "proxyentity.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialvar.h"
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#include "materialsystem/imaterialsystem.h"
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#include "c_basetfplayer.h"
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#include "c_tf_basecombatweapon.h"
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class CInfiltratorCamoMaterialProxy : public CEntityMaterialProxy
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{
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public:
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CInfiltratorCamoMaterialProxy();
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virtual ~CInfiltratorCamoMaterialProxy();
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virtual bool Init( IMaterial *pMaterial, KeyValues* pKeyValues );
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virtual void OnBind( C_BaseEntity *pC_BaseEntity );
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private:
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IMaterialVar *m_CamoVar;
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};
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CInfiltratorCamoMaterialProxy::CInfiltratorCamoMaterialProxy()
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{
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m_CamoVar = NULL;
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}
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CInfiltratorCamoMaterialProxy::~CInfiltratorCamoMaterialProxy()
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{
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}
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bool CInfiltratorCamoMaterialProxy::Init( IMaterial *pMaterial, KeyValues* pKeyValues )
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{
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bool foundVar;
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m_CamoVar = pMaterial->FindVar( "$alpha", &foundVar, false );
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if( !foundVar )
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{
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m_CamoVar = NULL;
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return false;
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}
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return true;
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}
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void CInfiltratorCamoMaterialProxy::OnBind( C_BaseEntity *pEnt )
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{
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if( !m_CamoVar )
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return;
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C_BaseTFPlayer *player = dynamic_cast< C_BaseTFPlayer * >( pEnt );
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if ( player )
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{
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float amount = 1 - player->ComputeCamoEffectAmount();
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m_CamoVar->SetFloatValue( amount );
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}
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else
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{
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// Weapon model?
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C_BaseTFCombatWeapon *pWeapon = dynamic_cast< C_BaseTFCombatWeapon * >( pEnt );
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if ( pWeapon )
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{
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float amount = 1 - ((C_BaseTFPlayer *)pWeapon->GetOwner())->ComputeCamoEffectAmount();
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m_CamoVar->SetFloatValue( amount );
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}
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else
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{
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C_BaseViewModel *pViewmodel = dynamic_cast< C_BaseViewModel * >( pEnt );
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if ( pViewmodel )
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{
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// Get the local player's values
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player = C_BaseTFPlayer::GetLocalPlayer();
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float amount = 1 - player->ComputeCamoEffectAmount();
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m_CamoVar->SetFloatValue( amount );
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}
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}
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}
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}
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EXPOSE_INTERFACE( CInfiltratorCamoMaterialProxy, IMaterialProxy, "InfiltratorCamo" IMATERIAL_PROXY_INTERFACE_VERSION );
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