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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HUD_TIMER_H
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#define HUD_TIMER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hud_numeric.h"
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#include <vgui_controls/Panel.h>
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//-----------------------------------------------------------------------------
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// Purpose: TF2 Countdown Timer
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//-----------------------------------------------------------------------------
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class CHudTimer : public CHudNumeric
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{
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DECLARE_CLASS_SIMPLE( CHudTimer, CHudNumeric )
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public:
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CHudTimer( const char *pElementName );
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virtual void Init( void );
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virtual void OnThink( void );
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virtual const char *GetLabelText() { return m_szTimerLabel; }
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virtual const char *GetPulseEvent( bool increment ) { return ""; }
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virtual bool GetValue( char *val, int maxlen );
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virtual Color GetColor();
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virtual Color GetBoxColor();
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// Handling
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void SetNoFixedTimer( float flTime );
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void SetFixedTimer( float flStartTime, float flTimeLimit );
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void UpdateTimer( float flTime );
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void StartTimer( void );
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void StopTimer( void );
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void CheckForPulse( void );
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int MsgFunc_SetTimer( bf_read &msg );
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int MsgFunc_StartTimer( bf_read &msg );
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int MsgFunc_UpdateTimer( bf_read &msg );
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public:
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int m_iAlpha;
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int m_iPaused;
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float m_flCurrentTime;
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float m_flStartTime;
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float m_flPrevTimeSlice;
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float m_flPulseTime;
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float m_flTimeLimit;
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float m_flLastTime;
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// The Timer has two modes of operation:
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// m_bFixedTime == true: Timer can't be paused. Time displayed is an offset from the originally specified start time.
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// m_bFixedTime == false: Timer can be stopped & started. Time displayed is calculated on the client, and regularly updated by the server
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// to ensure it doesn't get too far off the server's time.
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bool m_bFixedTime;
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private:
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float m_flOpenCloseTime;
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CPanelAnimationStringVar( 128, m_szTimerLabel, "TimerLabel", "" );
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};
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#endif // HUD_TIMER_H
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