mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-15 21:26:57 +00:00
1
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef C_WEAPON_BUILDER_H
|
||||
#define C_WEAPON_BUILDER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "c_tf_basecombatweapon.h"
|
||||
#include "weapon_combat_usedwithshieldbase.h"
|
||||
|
||||
//=============================================================================
|
||||
// Purpose: Client version of CWeaponBuiler
|
||||
//=============================================================================
|
||||
class C_WeaponBuilder : public C_WeaponCombatUsedWithShieldBase
|
||||
{
|
||||
DECLARE_CLASS( C_WeaponBuilder, C_WeaponCombatUsedWithShieldBase );
|
||||
public:
|
||||
DECLARE_CLIENTCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
C_WeaponBuilder();
|
||||
~C_WeaponBuilder();
|
||||
|
||||
virtual void Redraw();
|
||||
virtual bool VisibleInWeaponSelection( void ) { return false; }
|
||||
|
||||
virtual bool IsPlacingObject( void );
|
||||
virtual bool IsBuildingObject( void );
|
||||
|
||||
virtual const char *GetCurrentSelectionObjectName( void );
|
||||
|
||||
C_BaseObject *GetPlacementModel( void ) { return m_hObjectBeingBuilt.Get(); }
|
||||
|
||||
public:
|
||||
// Builder Data
|
||||
int m_iBuildState;
|
||||
unsigned int m_iCurrentObject;
|
||||
int m_iCurrentObjectState;
|
||||
float m_flStartTime;
|
||||
float m_flTotalTime;
|
||||
vgui::HFont m_hFont;
|
||||
|
||||
// Our placement model
|
||||
CHandle<C_BaseObject> m_hObjectBeingBuilt;
|
||||
|
||||
// Objects that this builder can build
|
||||
bool m_bObjectValidity[ OBJ_LAST ];
|
||||
// Buildability of each object
|
||||
bool m_bObjectBuildability[ OBJ_LAST ];
|
||||
|
||||
// Materials
|
||||
CMaterialReference m_pIconFireToSelect;
|
||||
|
||||
private:
|
||||
C_WeaponBuilder( const C_WeaponBuilder & );
|
||||
};
|
||||
#endif // C_WEAPON_BUILDER_H
|
||||
Reference in New Issue
Block a user