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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF's custom C_PlayerResource
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_TFPLAYERRESOURCE_H
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#define C_TFPLAYERRESOURCE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "shareddefs.h"
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#include "c_playerresource.h"
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class C_TFPlayerResource : public C_PlayerResource
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{
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DECLARE_CLASS( C_TFPlayerResource, C_PlayerResource );
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public:
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DECLARE_CLIENTCLASS();
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C_TFPlayerResource();
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virtual ~C_TFPlayerResource();
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public:
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};
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#endif // C_TFPLAYERRESOURCE_H
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