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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_TF_HINTS_H
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#define C_TF_HINTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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class C_HintEvent_Base;
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class CHintData;
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// The HINTNAME_t structures are where data and code are registered for each hint type.
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typedef void (*HintEventFn)( CHintData *pData, C_HintEvent_Base *pHint );
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class CHintData
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{
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public:
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char *name;
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int id;
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int timesseen;
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HintEventFn m_pEventFn;
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int m_ObjectType; // If this is a hint about an object, this is the object type.
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};
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extern int GetNumHintDatas();
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extern CHintData* GetHintData( int i );
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#endif // C_TF_HINTS_H
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