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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_TF_CLASS_TECHNICIAN_H
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#define C_TF_CLASS_TECHNICIAN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_tf_playerclass.h"
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#include "dt_recv.h"
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class C_PlayerClassSapper : public C_PlayerClass
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{
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DECLARE_CLASS( C_PlayerClassSapper, C_PlayerClass );
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public:
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C_PlayerClassSapper( C_BaseTFPlayer *pPlayer );
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virtual ~C_PlayerClassSapper();
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DECLARE_PREDICTABLE();
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PlayerClassSapperData_t* GetClassData( void ) { return &m_ClassData; }
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// Energy handling
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float GetDrainedEnergy( void );
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void DeductDrainedEnergy( float flEnergy );
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protected:
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PlayerClassSapperData_t m_ClassData;
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public:
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float m_flDrainedEnergy;
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};
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EXTERN_RECV_TABLE( DT_PlayerClassSapperData )
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#endif // C_TF_CLASS_TECHNICIAN_H
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