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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_order_player.h"
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#include "cliententitylist.h"
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#include "c_basetfplayer.h"
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IMPLEMENT_CLIENTCLASS_DT( C_OrderPlayer, DT_OrderPlayer, COrderPlayer )
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END_RECV_TABLE()
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void C_OrderPlayer::GetTargetDescription( char *pDest, int bufferSize )
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{
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pDest[0] = 0;
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// Order target
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if ( !m_iTargetEntIndex )
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return;
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C_BaseEntity *pEnt = cl_entitylist->GetEnt(m_iTargetEntIndex);
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if ( !pEnt )
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return;
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C_BaseTFPlayer *pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEnt);
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if ( pPlayer )
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{
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pPlayer->GetTargetDescription( pDest, bufferSize );
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}
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}
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