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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "c_obj_mapdefined.h"
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#include "minimap_trace.h"
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#include <KeyValues.h>
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#include "VGuiMatSurface/IMatSystemSurface.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_ObjectTunnel : public C_ObjectMapDefined
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{
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DECLARE_CLASS( C_ObjectTunnel, C_ObjectMapDefined );
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public:
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DECLARE_PREDICTABLE();
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DECLARE_CLIENTCLASS();
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C_ObjectTunnel();
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private:
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C_ObjectTunnel( const C_ObjectTunnel& src );
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};
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LINK_ENTITY_TO_CLASS( obj_tunnel, C_ObjectTunnel );
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BEGIN_PREDICTION_DATA( C_ObjectTunnel )
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END_PREDICTION_DATA();
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IMPLEMENT_CLIENTCLASS_DT(C_ObjectTunnel, DT_ObjectTunnel, CObjectTunnel)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ObjectTunnel::C_ObjectTunnel()
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{
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CONSTRUCT_MINIMAP_PANEL( "obj_tunnel", MINIMAP_OBJECTS );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CMinimapObjectTunnelPanel : public CMinimapTraceTeamBitmapPanel
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{
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DECLARE_CLASS( CMinimapObjectTunnelPanel, CMinimapTraceTeamBitmapPanel );
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public:
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CMinimapObjectTunnelPanel( vgui::Panel *parent, const char *panelName )
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: BaseClass( parent, "CMinimapObjectTunnelPanel" )
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{
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}
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virtual bool Init( KeyValues* pKeyValues, MinimapInitData_t* pInitData );
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virtual void Paint();
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private:
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enum
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{
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STATE_ENABLED = 0,
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STATE_DISABLED,
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NUM_STATES
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};
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CTeamBitmapImage m_TeamImage[ NUM_STATES ];
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};
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//-----------------------------------------------------------------------------
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//
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// A standard minimap renderable that displays a bitmap that changes when team changes
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//
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//-----------------------------------------------------------------------------
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DECLARE_MINIMAP_FACTORY( CMinimapObjectTunnelPanel, "minimap_obj_tunnel_panel" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pKeyValues -
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// pInitData -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CMinimapObjectTunnelPanel::Init( KeyValues* pKeyValues, MinimapInitData_t* pInitData )
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{
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if (!BaseClass::Init(pKeyValues, pInitData))
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return false;
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// Load viewcone material
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KeyValues *enabled = pKeyValues->FindKey( "EnabledImage" );
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if ( enabled )
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{
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if ( !m_TeamImage[ STATE_ENABLED ].Init( this, enabled, pInitData->m_pEntity ) )
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return false;
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}
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KeyValues *disabled = pKeyValues->FindKey( "DisabledImage" );
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if ( disabled )
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{
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if ( !m_TeamImage[ STATE_DISABLED ].Init( this, disabled, pInitData->m_pEntity ) )
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMinimapObjectTunnelPanel::Paint()
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{
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// Draw the view cone
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C_BaseEntity *pEntity = GetEntity();
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Assert( pEntity );
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if ( gHUD.IsHidden( HIDEHUD_MISCSTATUS ) )
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return;
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if ( !pEntity->IsBaseObject() )
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return;
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C_BaseObject *obj = static_cast< C_BaseObject * >( pEntity );
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Assert( obj );
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bool enabled = !obj->IsDisabled();
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int image = enabled ? STATE_ENABLED : STATE_DISABLED;
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if (!m_bClipToMap)
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{
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g_pMatSystemSurface->DisableClipping( true );
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}
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m_TeamImage[ image ].SetAlpha( ComputePanelAlpha() );
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m_TeamImage[ image ].Paint();
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g_pMatSystemSurface->DisableClipping( false );
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}
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