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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "commanderoverlay.h"
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#include "c_baseobject.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_ObjectTower : public C_BaseObject
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{
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DECLARE_CLASS( C_ObjectTower, C_BaseObject );
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public:
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DECLARE_CLIENTCLASS();
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C_ObjectTower();
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private:
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C_ObjectTower( const C_ObjectTower & ); // not defined, not accessible
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};
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IMPLEMENT_CLIENTCLASS_DT(C_ObjectTower, DT_ObjectTower, CObjectTower)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ObjectTower::C_ObjectTower()
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{
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}
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//=============================================================================
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// Tower Ladder
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//=============================================================================
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_ObjectTowerLadder : public C_BaseAnimating
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{
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DECLARE_CLASS( C_ObjectTowerLadder, C_BaseAnimating );
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public:
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DECLARE_CLIENTCLASS();
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C_ObjectTowerLadder();
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private:
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C_ObjectTowerLadder( const C_ObjectTowerLadder& ); // not defined, not accessible
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};
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IMPLEMENT_CLIENTCLASS_DT( C_ObjectTowerLadder, DT_ObjectTowerLadder, CObjectTowerLadder )
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ObjectTowerLadder::C_ObjectTowerLadder()
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{
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}
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