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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client's CObjectSentrygun
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_baseobject.h"
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#include "c_basetfplayer.h"
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#include "ObjectControlPanel.h"
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#include "vgui_bitmapbutton.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Resupply Station object
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//-----------------------------------------------------------------------------
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class C_ObjectResupply : public C_BaseObject
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{
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DECLARE_CLASS( C_ObjectResupply, C_BaseObject );
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public:
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DECLARE_CLIENTCLASS();
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C_ObjectResupply();
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private:
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C_ObjectResupply( const C_ObjectResupply & ); // not defined, not accessible
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};
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IMPLEMENT_CLIENTCLASS_DT(C_ObjectResupply, DT_ObjectResupply, CObjectResupply)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ObjectResupply::C_ObjectResupply()
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{
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}
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//-----------------------------------------------------------------------------
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// Control screen
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//-----------------------------------------------------------------------------
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class CResupplyControlPanel : public CObjectControlPanel
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{
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DECLARE_CLASS( CResupplyControlPanel, CObjectControlPanel );
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public:
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CResupplyControlPanel( vgui::Panel *parent, const char *panelName );
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
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virtual void OnCommand( const char *command );
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protected:
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virtual void OnTickActive( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer );
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private:
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void Buy( ResupplyBuyType_t type );
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vgui::Button *m_pBuyAmmoButton;
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vgui::Button *m_pBuyGrenadesButton;
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vgui::Button *m_pBuyHealthButton;
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vgui::Button *m_pBuyAllButton;
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};
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DECLARE_VGUI_SCREEN_FACTORY( CResupplyControlPanel, "resupply_control_panel" );
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//-----------------------------------------------------------------------------
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// Constructor:
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//-----------------------------------------------------------------------------
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CResupplyControlPanel::CResupplyControlPanel( vgui::Panel *parent, const char *panelName )
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: BaseClass( parent, "CResupplyControlPanel" )
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{
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}
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//-----------------------------------------------------------------------------
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// Initialization
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//-----------------------------------------------------------------------------
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bool CResupplyControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
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{
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// Grab ahold of certain well-known controls
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m_pBuyAmmoButton = new CBitmapButton( GetActivePanel(), "BuyAmmoButton", "" );
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m_pBuyGrenadesButton = new CBitmapButton( GetActivePanel(), "BuyGrenadesButton", "" );
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m_pBuyHealthButton = new CBitmapButton( GetActivePanel(), "BuyHealthButton", "" );
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m_pBuyAllButton = new CBitmapButton( GetActivePanel(), "BuyAllButton", "" );
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return BaseClass::Init( pKeyValues, pInitData );
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}
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//-----------------------------------------------------------------------------
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// Deactivates buttons we can't afford
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//-----------------------------------------------------------------------------
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void CResupplyControlPanel::OnTickActive( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer )
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{
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BaseClass::OnTickActive( pObj, pLocalPlayer );
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int nBankResources = pLocalPlayer ? pLocalPlayer->GetBankResources() : 0;
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m_pBuyAmmoButton->SetEnabled( nBankResources >= RESUPPLY_AMMO_COST );
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m_pBuyGrenadesButton->SetEnabled( nBankResources >= RESUPPLY_GRENADES_COST );
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m_pBuyHealthButton->SetEnabled( nBankResources >= RESUPPLY_HEALTH_COST );
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m_pBuyAllButton->SetEnabled( nBankResources >= RESUPPLY_ALL_COST );
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}
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//-----------------------------------------------------------------------------
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// Buys stuff
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//-----------------------------------------------------------------------------
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void CResupplyControlPanel::Buy( ResupplyBuyType_t type )
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{
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C_BaseObject *pObj = GetOwningObject();
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if (pObj)
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{
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char szbuf[48];
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Q_snprintf( szbuf, sizeof( szbuf ), "buy %d", type );
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pObj->SendClientCommand( szbuf );
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}
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}
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//-----------------------------------------------------------------------------
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// Button click handlers
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//-----------------------------------------------------------------------------
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void CResupplyControlPanel::OnCommand( const char *command )
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{
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if (!Q_strnicmp(command, "BuyAmmo", 8))
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{
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Buy(RESUPPLY_BUY_AMMO);
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}
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else if (!Q_strnicmp(command, "BuyHealth", 10))
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{
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Buy(RESUPPLY_BUY_HEALTH);
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}
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else if (!Q_strnicmp(command, "BuyGrenades", 12))
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{
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Buy(RESUPPLY_BUY_GRENADES);
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}
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else if (!Q_strnicmp(command, "BuyAll", 7))
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{
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Buy(RESUPPLY_BUY_ALL);
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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}
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