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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client's CObjectSentrygun
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "CommanderOverlay.h"
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#include "c_baseobject.h"
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#include "vgui_healthbar.h"
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#include "c_obj_respawn_station.h"
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#include "C_BaseTFPlayer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT(C_ObjectRespawnStation, DT_ObjectRespawnStation, CObjectRespawnStation)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ObjectRespawnStation::C_ObjectRespawnStation( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_ObjectRespawnStation::SetDormant( bool bDormant )
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{
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BaseClass::SetDormant( bDormant );
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ENTITY_PANEL_ACTIVATE( "respawn_station", !bDormant );
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}
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