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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_OBJ_RESOURCEPUMP_H
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#define C_OBJ_RESOURCEPUMP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "CommanderOverlay.h"
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#include "c_baseobject.h"
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class C_ResourceZone;
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class C_ObjectResourcePump : public C_BaseObject
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{
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DECLARE_CLASS( C_ObjectResourcePump, C_BaseObject );
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public:
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DECLARE_CLIENTCLASS();
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DECLARE_ENTITY_PANEL();
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C_ObjectResourcePump();
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virtual void SetDormant( bool bDormant );
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int GetLevel( void ) { return m_iPumpLevel; }
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C_ResourceZone* GetResourceZone() { return m_hResourceZone.Get(); }
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private:
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CHealthBarPanel *m_pResourceBar;
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int m_iPumpLevel;
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CHandle<C_ResourceZone> m_hResourceZone;
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private:
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C_ObjectResourcePump( const C_ObjectResourcePump & ); // not defined, not accessible
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};
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#endif // C_OBJ_RESOURCEPUMP_H
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