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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_OBJ_MAPDEFINED_H
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#define C_OBJ_MAPDEFINED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_baseobject.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_ObjectMapDefined : public C_BaseObject
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{
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DECLARE_CLASS( C_ObjectMapDefined, C_BaseObject );
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public:
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DECLARE_CLIENTCLASS();
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C_ObjectMapDefined();
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virtual const char *GetTargetDescription( void ) const;
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private:
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C_ObjectMapDefined( const C_ObjectMapDefined & ); // not defined, not accessible
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char m_szCustomName[ MAX_OBJ_CUSTOMNAME_SIZE ];
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};
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#endif // C_OBJ_MAPDEFINED_H
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